Idle Defense · Upgrade
Bastion
PlayAbout
You start with one planet — call it NGC 4271 — and the rest of the sky wants it gone. Hostile worlds drift in from the dark; you keep them off your doorstep by tapping them down before they hit. Each kill drips currency. Each idle moment your defenses still tick in the background, so the planet keeps earning even when you step away. Spend what you've banked on damage upgrades, fire-rate skills, shielding, splash, and the unlocks that change how the whole loop reads.
First iteration: the scaffolded shell renders the lone home planet with the default bloom + celestial-planet stack from the platform. Wave spawning, click-to-shoot, upgrade tree, and the idle accrual math are the next pieces. State (banked currency, skill levels, highest wave cleared) will live in the platform's per-game state row keyed by your own systemId — single-player, no URL ?s= override.
How to play
Tap or click incoming planets to shoot them. Banked currency ticks up while you watch and continues while idle. Open the upgrade panel to spend on damage, fire rate, shielding, splash, and unlockable skills. Survive the wave; let the planet earn while you're away.
Specs
- Mode
- Solo · Idle
- Goal
- Defend your home planet, push the wave counter, deepen the upgrade tree
- Controls
- Tap / click to shoot · Tap upgrades to spend
- Loop
- Active shooting + passive idle accrual
- Save
- Per-device, server-backed (platform state)
- Platform
- Any modern browser
- Install
- None
- Cost
- Free